House Rules

A list of Homemade rules for our campaign.

Tactics

Tactics allow a leader to inact certain effects on the battlefield, only one tactic can be active at a time and it takes a short rest to switch from one tactic to the other. A character can know 1 tactic for every level he/she has.

Tactics

Mobility
Arcoscephale prides itself in its ability to move and adapt according to the needs of the battlefield.
Requirement: Learned in Arcoscephale
Benefit: The character inacting this tactic has +1 movement.

Drow Surprise
The drow take a sadistic pride in the use of rogues and poisons, going so far as to base entire tactics around rogue deployment.
Requirement: None
Benefit: Passing a tactics vs. enemy perception roll, the rogue can wait a turn and then deploy anywhere he/she decides.

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House Rules

Dominions Testostrogen