Reisick

Description:
Level 1 Genasi Warlord
Reisick
+5
20
Strength
+0
10
Constitution
+0
10
Dexterity
+3
16
Intelligence
-1
8
Wisdom
+0
10
Charisma
HIT POINTS
Total
22
Bloodied
11
Surges
7
Value
5
SAVE MODIFIERS
Resist 5 Cold While manifesting windsoul
+2 Racial bonus against ongoing damage while manifesting watersoul
+2
Initiative
Combat Leader
5
Speed
Armor -1
SKILLS
-1
Acrobatics
+3
Arcana
+5
Athletics
+0
Bluff
+0
Diplomacy
-1
Dungeoneering
+6
Endurance
-1
Heal
+8
History
-1
Insight
+5
Intimidate
1
Nature
-1
Perception
3
Religion
-1
Stealth
+0
Streetwise
-1
Thievery
17
Armor Class
16
Fortitude
14
Reflex
11
Will
RACE FEATURES
Elemental Origins
You are elemental, not natural
Elemental Manifestation
Windsoul, Watersoul
Watersoul
Breathe underwater; +2 to save against ongoing damage; swiftcurrent power.
Windsoul
Windwalker power; resist 5 cold (10 at 11th level, 15 at 21st)
CLASS FEATURES
Combat leader
You, and allies within 10 that see and hear you, gain +2 to initiative.
Tactical Presence
Ally you see that spends an action point to attack gains bonus (1/2 Int mod) to attack
Inspiring Word
Use inspiring word as an encounter power, minor action.
FEATS
Extra manifestation
Gain an extra elemental manifestation
BACKGROUNDS

AT-WILL POWERS
Inevitable Wave
Opening Shove
ENCOUNTER POWERS
Second Wind
Swiftcurrent
Inspiring Word
Windwalker
Warlord’s Favor
DAILY POWERS
Lead by Example
ATTACKS
1d8 + 5
+8 vs AC
Longsword
MONEY
Platinum
0
Gold
50
Silver
0
Copper
0
Bio:

Reisick is the son of family of low standing in his home village. From the very beginning, his parents and the other villagers all looked down on him for having been born a Watersoul, when the rest of the villagers were Firesouls. Once he grew older and thought his strength was enough, Reisick challenged the leader of the village for control, but failed. Badly beaten, but unbroken in spirit, Reisick left his village, seeking to increase his power, and one day prove his worth to everyone who looked down on him.

Reisick

Dominions Testostrogen